Thursday, November 10, 2005

Corinthian!

This is a corinthian column... Used for a business card that I'm making not for me. ;_;

Well, not historically accurate of course, but never the less it has the characteristics of a real corinthian column. You know those damn columns that everyone (including me) gets it wrong. Or, at least, in my case, conceptually accurate. I just don't want to infringe upon the old greek/roman artist's rights or the RIAA would be up my ass before you can say "so sue me!"

Alrighty then, this mesh is all subdivision. No Polys at all. (I'm a lifetime member of No Polygon Association of Associates) The texture is all whitie, with no association with the KKK. The reason it looks red is because of the HDRI lighting used, somekind of a sunset look that I want to achieve. With a whole lot of shadows to accentuate the relief part of the leaves. The chrome lookin flower on the top center part of the column is actually a different material, whereas the rest goes into a matte stoney look, I choose a metallic metal chrome in order to accentuate the whole darn thing by reflecting part of the leaves. I don't think you can see it that clearly in the preview you see on the top part of this post, but if you open the full res and see it full screen, you'd be able to appreciate more of the intricate detail that come into this model.

In the end, it looks more like a pedestal instead of a column. grrr. But a true artist would recognize the corinthianness of the thing. ;)

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Godzilla

Godzilla, 2005.

This is a complete mesh of Godzilla, still WIP (Work In Progress). It has a complete body, with spines and claws and everything.

In the current state, it is still untextured and the look you see if you'd care to glance at the right is actually a quick material that I just happen to have lying around. The eye has a different look since it is also another material.

The teeth still looks black, and the inner mouth/tongue is still black since, again, there is not a texture applied to it.

I have since then, rebuild the look of this Godzilla, so the current mesh that I've got looks nothing like this one. But that is normal since this is actually a Work In Progress. I hope to get this done quicker but I have other things in my hand that I got to do that is actually falling apart in favor of the pursuit of knowledge... yeah, that'll hold.. waitaminute, did I just type that or thinkin' it?? AAAAH!

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The Shiiiip

After the success of Coow Loon, there afloats an idea to create a series of cartoonish animals and this is the second one in the series. The Shiiiiip.

There are more in the series, but I'd save it for another session.

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Coow Loon

Entitled Coww Loon this is for my sister's homework. A task given by her teacher to build something that is within the theme of "Strawberry and Me".

I came up with the idea of a cow and a glass of strawberry milk shake. And this is the result of the tinkering.

This was printed into a T-Shirt and its outline cut out. Then it was decorated with other girlish stuff. Hee hee hee ehee.. not by me.

Well, there isn't much to say about this. So that's it.

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NPR Rendering

This is an NPR Rendering. Done during the pre-aslii shader in Maya 7.0. It was actually a simple Maya Rendering with two very simple object. No Polygons. The shader used was a Tomcat Shader that uses PaintFX for borders and some simple filler.

I did this firstly because I need to do some hand drawn flower pattern and since fate decided that I was not to be very good with pencils and hand drawing. I did the next best thing that I could ever do. Render it out.

So, this is the test render of that effort and as it turns out, it looked too good while at the same time, creating 20 different flower took too long to do. Due to the need to get it done in a few hours.

I know now I should've used the Dosch DVD. :D LOL :D but then again, the flowers are predefined in the pattern that I need to do. Thus, Corel Draw to the rescue. With Vector drawing, I could master the art of sketching without the need to repetitively draw straight line and shade with pencil which I've always thought a waste of time better spent with playing Time Crisis III.

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Coconut Island

This is a quick rendering of Coconut Island. A quick test for terrain generation. That small dirt in the middle. It also tests for a quick ocean. That's a real fluid effects dynamics. The lighting is an inverse Global Illumination, better known as Final Gather. Using HDRI sunlight. The water is reflective of the light and island and skies that you can see the reflection of the stuff and shadow's received and reflected correctly. The only thing not calculated in this scene is caustics. Mainly because it'd take too long to render and another is because the reflectivity would essentially negate any caustics you can see under the sea. In oceanic photography, the water ripple and reflected light would cover whatever expensive caustic calculation. The sky is blue dome of sky with the HDRI and the cloud is actually a dynamic cloud with some fog at the back.

The coconut tree, however, is not paintFX but instead, a real 3D object.

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Wednesday, November 09, 2005

GEAR

This gear is a concept art for a project. But it turns out to be: *drum rolls* Not used. :D

Well, I don't care what but all those rubble on the bottom part is all polys. And on the top part, that is all texture except for the gear part.

The gear part is an extruded set of polys. I could've boolean it but I was too lazy so that was an extrusion. I considered using a negative extrude and making a dent of a gear instead, but in the end this was better. Unfortunately after about 5 minutes of hard work this thing went into the rejected bin. And it took less than half of a minute to unanimously reject this art. :D

Well, they don't call playboy magazine as an artform but bury it in an attic for a millenia and let's see what happens. Har har har.

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Body Armor

This is an armor. This is a test. To see the seams in textures, realism, etc etc. As it turns out, I lost the original scene files and well, this is a very old project. Months ago I done this. And It was a quick quickie. Just to see textures and all that jazz.

I thought I put it in here just for completion sake. I got this from my friendster account, clean it up a little bit. And put it up there.

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Human head.

This is my first head. Well, not the first. First one is still.. well, this is the second one... that is .. This is the third head that I completed the mesh. Haven't gone into texturing yet, just applied a quick material, a quick light system and a quick render. Just to show the mesh.

Based on the Ayanami Rei anime head, this one can be rigged as the lip's really a hole and the mesh is muscle-correct. Also ready for blending. It's just that I'm too lazy to build the target shapes. I know one day I'd have to blend shape it.

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Friday, November 04, 2005

Revival

I'm reviving this blog.

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Wednesday, May 25, 2005

Eva-05 Pelvis

It took three days just to get the pelvis right. I think it'll be faster and look better should I used NURBS, but I have to use SubDiv.

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