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Big Foot Truck and Sedan


A bit on the heavy side on uploads. I've been experimenting on stereo 3D during the last few days. You'll need a red/blue 3D glasses to see these in 3D. The Bigfoot is rendered in two images. One for the right eye and one for the left eye. Stock model and background. So, nothing special there and on the shader. Only the rendering. It requires two camera. I used maya's stereo cam. It generates two cameras side by side each with it's own target. Meaning a point where the eye looks at. This one is actually focused on the background. I think I should've focused on the foreground, (i.e. the bigfoot truck) but then the truck's hood wouldn't have very much depth.

The sedan OTOH, is 3Dized differently since it's rendered to test the model's quality. (It's stock model) and under a quick render with RfM, it gets all these spots all over it due to lack of ray and its calculation. Thus it'd look much different than that of the bigfoot. But move your mouse over it and you can tell that it's been 3Dized. You can see the red spots on the white reflections. I dunno what caused them but they weren't there on the original.

You can see in the original, there's no red stains on the body of the vehicle. Also this one is a one camera render as I said before. These red stains has also appeared on several occasion that I tried to 3Dize a single pic with bright/white parts on the pictures. I don't suppose these were a problem with the concept of red/blue 3d but instead I suppose this is more of an algorithm problem with the software.

You will need a pair of 3D glasses to see these images in 3D. If you want them for free, search the net for rainbow free glasses. You'd find one of these free of charge. (International viewers: I don't know if they ship internationally but there's no harm in trying).

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Sunday, April 23, 2006

X-Wing Animation Preview

This is a test of an XWing animation I did out of my free time. I'll post the animation later. I have to redo the rocket blast animation due to the layers of black not getting matted. Or layers of blue not getting matted. Whichever way you like to see it. Though I won't actually show it to you. Also, a little issue with some particles rendering unwanted background behind it's transparent condition.
The background blue is the skymap without the ground. Thus, the lower black background. The blurry state of parts of the model is due to the wing opening and the forward moving state of the plane causing a motion blur. (Have you ever taken a photograph of anything that moves fast like a race car or a ball getting thrown with a slow shutter speed?)

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Kilins and Lions

These two kilins, well they are not actually kilin, but lions. Kilins has horns and scales. They are made for the april issue. Models and bases and background rendered in Maya with RenderMan. The Stereo 3D version is made of the stuff I tried the last few days. Look at previous post. The models are recycled of an older kilin model with no skin or face details among other. This one is far more detailed. The base weren't actually seen in the paper so it was just sortof a placeholder. The floor too. So you see the terrible rendering and half-assed modeling on them. The background is actually reminiscent of the TianAnMen museum, but actually, the top of TianAnMen is white. Also, this one has european type castle tops with all the jagged stuff. You will see those in a precursor design to the castles, the Ten Thousand Li Wall, better known as The Great Wall.
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