Yet, Maya 8 has some significant upgrades since it's predecessor at alias. Although I couldn't think of what it was. They fixed the mental ray renderer and it would seem to render huge displacements at a non-crashing rate. (it's still slow at large displacement) and they finally figured out how to build a software for x64. That's it. Oh, some shaders got sss improvement, and you can attach dynamic curve onto a surface. You still can't beat blender's fluid capabilities.
Tuesday, August 29, 2006Autodesk Maya Mistakes 1.0Maya 8 is a mess. There's bug everywhere. Take the edge loop and make multiple edge loops. i.e. click on one edge and let it make an edge loop, then click on another edge and create an edge loop. It'll refuse to make an edge loop if you're lucky. Else, it'll crash without warning. Another flaw of maya 8 is enabling plugins. Try turn a plugin on in maya 8 then make it start everytime. Yes, it'll work as normally. But in Maya 8, try making the plugin start everytime, and then turn it on, the first button will turn off. More flaws of maya 8 that is like the last. i.e. non fatal, is try to turn on final gather or global illumination. An opaque square will appear on those text and then try scrolling (if you're not so lucky as to find a three button mouse these days.) It'll scream a crash and wants you to click ok. But it'll resume, presumably, normally. Also, some old custom MR shader doesn’t seem to work. Another flaw is that when you try to create primitives, it'll want you to click and drag on one place and then drag it on another direction to create a sizable primitive. This flaw first appears on 3DS max and it seems to has crossed into maya. :D Another flaw is that it broke the modeling bar and split it into polygon and everything else. It's takes a while if you've got used to the way maya behaves in the good ol' days of alias. I hope there'd be a fix to these bugs soon. Oy, yes one more flaw on the maya 8 system is the icons and splash screen. Someone seems to have hacked into autodesk and changed all the maya icon logos and splash screens and replaced it with a bizzare looking thing. The logo, used to be a maya logo, now looks like a phoenix, a dove, an axe or a flaming fireball like roxio's. And a humanoid creature with dragon features seems to embrace the splash screen. I hope someone at autodesk would notice this and come up with a solution quickly.
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Yet, Maya 8 has some significant upgrades since it's predecessor at alias. Although I couldn't think of what it was. They fixed the mental ray renderer and it would seem to render huge displacements at a non-crashing rate. (it's still slow at large displacement) and they finally figured out how to build a software for x64. That's it. Oh, some shaders got sss improvement, and you can attach dynamic curve onto a surface. You still can't beat blender's fluid capabilities. Posted by Feureau at 3:24:00 AM 1 comments Tuesday, August 01, 2006ZBrush 2.5Monday, July 31st 2006 Posted by Feureau at 6:03:00 AM 0 comments The New Autodesk Maya 8 and Max 9Autodesk has chosen SIGGRAPH2006 to release new versions of both 3ds Max and Maya. The double announcement was made today at the Autodesk User Group Meeting at the opening day of SIGGRAPH2006 in a balmy Boston. With the merging of Alias and Autodesk earlier this year, this meeting has become the one place where 3D artists and animators have gathered to hear the best, latest and most spectacular news about their popular products. They were not disappointed. Posted by Feureau at 5:43:00 AM 0 comments
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