Sunday, April 23, 2006

Big Foot Truck and Sedan


A bit on the heavy side on uploads. I've been experimenting on stereo 3D during the last few days. You'll need a red/blue 3D glasses to see these in 3D. The Bigfoot is rendered in two images. One for the right eye and one for the left eye. Stock model and background. So, nothing special there and on the shader. Only the rendering. It requires two camera. I used maya's stereo cam. It generates two cameras side by side each with it's own target. Meaning a point where the eye looks at. This one is actually focused on the background. I think I should've focused on the foreground, (i.e. the bigfoot truck) but then the truck's hood wouldn't have very much depth.

The sedan OTOH, is 3Dized differently since it's rendered to test the model's quality. (It's stock model) and under a quick render with RfM, it gets all these spots all over it due to lack of ray and its calculation. Thus it'd look much different than that of the bigfoot. But move your mouse over it and you can tell that it's been 3Dized. You can see the red spots on the white reflections. I dunno what caused them but they weren't there on the original.

You can see in the original, there's no red stains on the body of the vehicle. Also this one is a one camera render as I said before. These red stains has also appeared on several occasion that I tried to 3Dize a single pic with bright/white parts on the pictures. I don't suppose these were a problem with the concept of red/blue 3d but instead I suppose this is more of an algorithm problem with the software.

You will need a pair of 3D glasses to see these images in 3D. If you want them for free, search the net for rainbow free glasses. You'd find one of these free of charge. (International viewers: I don't know if they ship internationally but there's no harm in trying).


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