Thursday, January 05, 2006

DragonFire™

The "DragonFire™" is a result of a stunted inspiration for Advertising Gallery front page. Originally it was supposed to be a dog for this next lunar new year is a fire dog year. But as it turns out, the dog looks like Santa's Little Helper. The scrawny bag of bones. And he was on fire. :D So, we cannot use animal violence on the cover of our premiere issue. Thus, I thought, why not use a dragon? It is a universal symbol of us chinese all over the world who will one day dominate the entire universe as scripted on the dead sea scroll rev. 2. But I digress. So this is the final product of the dragon. There is no normal map. There is no displacement map on the final render. The head is made entirely within ZBrush. The body is made entirely within maya. The texture map is all zBrush. All meshes has it's own texture. The head is approx. 2.5 million poly and the body has more than 8 mil. The fireball is a dynamic simulation of fire within maya with a red glowing sphere inside. I should've something of a burning coal shader. But the red glowing ball looks more like them dragon drawings you see everywhere during the new year, so that style was chosen instead of realism. And the dragon itself, is out of the dragon ball series this is why the dragon has a 3D 'anime' quality instead of realism.


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